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  • Advocacy
    • Importance of Physical Education
    • What is Quality Physical Education?
    • "No Excuses!" Documentary
    • Advocacy Guidelines and Resources
    • Research on the Benefits of Physical Activity for Schools
    • Importance of Recess, Play, and Active Classrooms
  • Pedagogy
    • Physical Education Pedagogy >
      • General Strategies
      • Adapted Physical Education
      • English Language Learners
      • Cross Disciplinary Examples
      • Facilitating Discussions and Debriefs
      • Miscellaneous Articles and Videos
    • Physical Education Pedagogy Continued >
      • Social and Emotional Learning
      • Social Justice and Diversity
      • Growth Mindset
      • Engaging Families
      • Advice for New Teachers
    • Assessment >
      • Assessment in Physical Education
      • Rubrics for Assessment
      • Grading in Physical Education
      • Fitnessgram Guidelines and Resources
    • Class Management >
      • Class Management Overview
      • Class Management Videos
      • Tools for Assessing Behavior
      • Techniques for Forming Groups
    • Planning >
      • Planning Physical Education Units
      • Domains of Learning
      • Teaching Styles in Physical Education
      • Instructional Models in Physical Education
  • Resources
    • Physical Education >
      • Activities and Lessons
      • Physical Education Related Organizations
      • Physical Education DIY and Hacks
      • National Observances Related to Physical Education
      • Safety Related Resources
    • Fitness >
      • Activity Promotion and Adherence
      • Creative Fitness Activities
      • Stress Management Techniques
      • Health, Fitness, and Nutrition Resources
    • Instructional Videos >
      • Icebreakers, Teambuilding, and Conflict Resolution Videos
      • Instructional Dance Videos
      • Dance Resources
    • Professional Development >
      • Information and Resources for Professional Development
      • Social Media Resources
      • Teaching Evaluation Forms
    • Technology >
      • Technology in Physical Education
      • Online Resources
      • Mobile Apps
      • Projector Uses in Physical Education
      • AI Uses in Physical Education
      • 360 Degrees, AR, and VR >
        • 360 Degree Photos/Videos in Physical Education
        • Augmented Reality in Physical Education
        • Virtual Reality in Physical Education
  • ​Welcome
    • About Us
    • Join the Coalition for Quality Physical Education
    • For Parents and Administrators
    • Search and Sitemap
  • Service
    • Current Projects >
      • Active Equipment Library Program
      • PETE Doctoral Program DIrectory
      • Zambia Project
    • Completed Projects >
      • Paradise U Project​
      • SPARTAN Races
      • Teacher Appreciation
      • Other Projects
  • Advocacy
    • Importance of Physical Education
    • What is Quality Physical Education?
    • "No Excuses!" Documentary
    • Advocacy Guidelines and Resources
    • Research on the Benefits of Physical Activity for Schools
    • Importance of Recess, Play, and Active Classrooms
  • Pedagogy
    • Physical Education Pedagogy >
      • General Strategies
      • Adapted Physical Education
      • English Language Learners
      • Cross Disciplinary Examples
      • Facilitating Discussions and Debriefs
      • Miscellaneous Articles and Videos
    • Physical Education Pedagogy Continued >
      • Social and Emotional Learning
      • Social Justice and Diversity
      • Growth Mindset
      • Engaging Families
      • Advice for New Teachers
    • Assessment >
      • Assessment in Physical Education
      • Rubrics for Assessment
      • Grading in Physical Education
      • Fitnessgram Guidelines and Resources
    • Class Management >
      • Class Management Overview
      • Class Management Videos
      • Tools for Assessing Behavior
      • Techniques for Forming Groups
    • Planning >
      • Planning Physical Education Units
      • Domains of Learning
      • Teaching Styles in Physical Education
      • Instructional Models in Physical Education
  • Resources
    • Physical Education >
      • Activities and Lessons
      • Physical Education Related Organizations
      • Physical Education DIY and Hacks
      • National Observances Related to Physical Education
      • Safety Related Resources
    • Fitness >
      • Activity Promotion and Adherence
      • Creative Fitness Activities
      • Stress Management Techniques
      • Health, Fitness, and Nutrition Resources
    • Instructional Videos >
      • Icebreakers, Teambuilding, and Conflict Resolution Videos
      • Instructional Dance Videos
      • Dance Resources
    • Professional Development >
      • Information and Resources for Professional Development
      • Social Media Resources
      • Teaching Evaluation Forms
    • Technology >
      • Technology in Physical Education
      • Online Resources
      • Mobile Apps
      • Projector Uses in Physical Education
      • AI Uses in Physical Education
      • 360 Degrees, AR, and VR >
        • 360 Degree Photos/Videos in Physical Education
        • Augmented Reality in Physical Education
        • Virtual Reality in Physical Education
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Domains of Learning


​Learning takes place in multiple domains and at various degrees of complexity: Cognitive, Psychomotor, and Affective. While these domains are widely accepted, there is support for the others listed on this page.
  • Affective Domain: feelings, values, dispositions, attitudes.
  • Cognitive Domain: knowledge and mental skills.
  • ​Personal and Social Responsibility: behavior in/out of class.
  • Psychomotor Domain: motor skills.
  • Social Domain: teamwork, communication, leadership.
​The purpose of the taxonomies below are to make it easier to sequence learning tasks in a logical order of difficulty. 
​
For example, you would not ask students to judge the quality of a volleyball serve (level 5 of the cognitive domain) until they can describe the key cues for the serve (level 1 of the cognitive domain). Likewise, you would not expect students to be able to combine multiple psychomotor skills in game play (level 5 of the psychomotor domain) if they were unable to successfully repeat each skill in isolation (level 2 of the psychomotor domain). ​​
our other webpages for Classroom Teachers
  • Activities and Lessons: Compilation of websites that provide resources on physical education activities.

  • Class Management: Our main page on class management. We also have Tools for Assessing Behavior and Techniques for Forming Groups.

  • Domains of Learning: Example verbs and learning objectives for a variety of learning domain taxonomies. 

  • English Language Learners: Information on how to teach ELL students, regardless of the content area.​

  • ​Examples of How to Make Learning Active: Examples of combining other content areas with physical activity.

  • Icebreakers and Teambuilding Videos: Name games, icebreakers, teambuilding, and conflict resolution activities. Directions are also available via PDF.

  • ​​Stress Management Techniques: Information and resources on easy stress management techniques for students.

Primary Taxonomies
(SWBAT = Students will be able to)
dave's psychomotor taxonomy
DAVE'S PSYCHOMOTOR TAXONOMY
Open as PDF

Bloom's Cognitive taxonomy
bloom's cognitive Taxonomy
Open as PDF

Bloom's affective taxonomy
Bloom's Affective Taxonomy
Open as PDF
Alternative Taxonomies
(SWBAT = Students will be able to)
psychomotor - generic levels of skill proficiency
The generic levels of skill proficiency (GLSP) is a classification system to ensure that tasks are matched to the ability of the learner. The GLSP is a system that has four levels of motor skill proficiency.
  • Pre-Control: Unable to repeat movements, extraneous movements, awkward, incorrect performance.
  • Control: Movements are less haphazard, more consistent, beginning to perform correctly, repetitions are somewhat alike.
  • Utilization: Movement is more automatic, can be performed correctly with consistency.
  • Proficiency: Skill has become automatic, repeated performances appear almost identical.

cognitive - SOLO Taxonomy


  • ​​My Solo Journey. Baby Steps First
  • Question Generator (app)​​​
  • SOLO Taxonomy (HookED)
  • SOLO Taxonomy (thepeteacher)
  • SOLO Taxonomy Poster​​​

cognitive - Webb's Depth of Knowledge taxonomy
Depth of knowledge taxonomy
Open as PDF

social domain taxonomy
Social Domain Taxonomy
Open as PDF

Teaching personal and social responsibility taxonomy
Teaching Personal and Social Responsibility Taxonomy
Open as PDF
Physical Education and Domains of Learning
SHAPE AMERICA APPROPRIATE PRACTICES
  • ​2.6.3 The physical educator emphasizes critical-thinking and problem-solving tactics and strategies by using higher-order questions.​

  • 4.2.1 Physical educators systematically teach and assess all domains, using a variety of assessment techniques. 

Physical Education standards and Domains of learning
  • Standard 1 - Develops a Variety of Motor Skills (Psychomotor Domain): Through learning experiences in physical education, the student develops motor skills across a variety of environments. Motor skills are a foundational part of child development and support the movements of everyday life. The development of motor skills contributes to an individual’s physical literacy journey.

  • Standard ​2 - Applies Knowledge Related to Movement and Fitness Concepts (Cognitive Domain): Through learning experiences in physical education, the student uses their knowledge of movement concepts, tactics, and strategies across a variety of environments. This knowledge helps the student become a more versatile and efficient mover. Additionally, the student applies knowledge of health-related and skill-related fitness to enhance their overall well-being. The application of knowledge related to various forms of movement contributes to an individual’s physical literacy journey.

  • Standard ​3 - Develops Social Skills Through Movement (Affective Domain and Social Domain): Through learning experiences in physical education, students develop the social skills necessary to exhibit empathy and respect for others and foster and maintain relationships. In addition, students develop skills for communication, leadership, cultural awareness, and conflict resolution in a variety of physical activity settings.

  • Standard ​4 - Develops Personal Skills, Identifies Personal Benefits of Movement, and Chooses to Engage in Physical Activity (Affective Domain and Social Domain): Through learning experiences in physical education, the student develops an understanding of how movement is personally beneficial and subsequently chooses to participate in physical activities that are personally meaningful (e.g., activities that offer social interaction, cultural connection, exploration, choice, self-expression, appropriate levels of challenge, and added health benefits). The student develops personal skills including goal setting, identifying strengths, and reflection to enhance their physical literacy journey.

See this blog series for more information

Examples of progressive objectives
The 3 images below show a progression from lower order to higher order learning objectives for the psychomotor, cognitive, and affective domains. ​

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Promoting Quality Physical Education through Advocacy ​​​and Free Access to Information and Resources