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      • Technology in Physical Education
      • Online Resources
      • Mobile Apps
      • Gamification and Flipped Classes
      • Projector Uses in Physical Education
      • 360 Degree Photos and Videos in Physical Education
      • Augmented Reality in Physical Education
      • Virtual Reality in Physical Education
  • ​Welcome
    • About Us
    • Join the Coalition for Quality Physical Education
    • Search and Sitemap
  • Service
    • Active Equipment Library Program (2024)
    • Paradise U Project​ (2017-2024)
    • PETE Doctoral Program Directory (2012-2024)
    • SPARTAN Races (2020)
    • Teacher Appreciation (2022-2024)
    • Zambia Project (2023-2024)
    • Other Projects
  • Advocacy
    • Importance of Physical Education
    • What is Quality Physical Education?
    • Advocacy Guidelines and Resources
    • "No Excuses!" Documentary
    • Importance of Recess, Play, and Active Classrooms
    • Research on the Benefits of Physical Activity for Schools
    • Inactivity Epidemic and Its Cost
  • Pedagogy
    • Physical Education Pedagogy >
      • General Strategies
      • Adapted Physical Education
      • English Language Learners
      • Cross Disciplinary Examples
      • Dance Pedagogy
      • Icebreakers, Teambuilding, and Conflict Resolution Videos
      • Facilitating Discussions and Debriefs
    • Physical Education Pedagogy Continued >
      • Motivating Students in Physical Education
      • Safety in Physical Education
      • Social and Emotional Learning
      • Social Justice and Diversity
      • Growth Mindset
      • Engaging Families
      • Advice for New Teachers
      • Miscellaneous Articles
    • Assessment >
      • Assessment in Physical Education
      • Rubrics for Assessment
      • Grading in Physical Education
      • Fitnessgram Guidelines and Resources
    • Class Management >
      • Class Management Overview
      • Class Routines and Protocols
      • Class Management Videos
      • Tools for Assessing Behavior
      • Techniques for Learning Student Names
      • Techniques for Forming Groups
    • Planning >
      • Planning Physical Education Units
      • Domains of Learning
      • Teaching Styles in Physical Education
      • Instructional Models in Physical Education
  • Resources
    • Physical Education >
      • Activities and Lessons
      • Instructional Dance Videos
      • Grants and Fundraising
      • National Observances Related to Physical Education
      • Physical Education DIY and Hacks
      • Physical Education Related Organizations
    • Fitness >
      • Activity Promotion and Adherence
      • Creative Fitness Activities
      • Stress Management Techniques
      • Health, Fitness, and Nutrition Resources
    • Professional Development >
      • Information and Resources for Professional Development
      • Social Media Resources
      • Teaching Evaluation Forms
      • Career Resources
      • Physical Education Teacher Education
    • Technology >
      • Technology in Physical Education
      • Online Resources
      • Mobile Apps
      • Gamification and Flipped Classes
      • Projector Uses in Physical Education
      • 360 Degree Photos and Videos in Physical Education
      • Augmented Reality in Physical Education
      • Virtual Reality in Physical Education
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 Augmented Reality in Physical Education


Augmented Reality Explained

Click Here for More Example Uses in PE

  • 17 Ways to Use Augmented Reality in #PhysEd
  • AR Technology is Letting Children With Disabilities Play Sports
  • Augmented Reality #PhysEd Board Game​
  • ​Augmented Reality in Physical Education​
  • Before Using Augmented and Virtual Reality Tools, Teachers Should Develop a Plan
  • Collection of Articles from The PE Geek​
  • ​​How Augmented Reality will Change Sports ... and Build Empathy​
  • How to Transform Your Class with Augmented Reality
  • ​Metaverse AR Technology in Physical Education

Future Direction of Augmented Reality

Microsoft HoloLens is a great example of where Augmented Reality is heading. These are see through glasses that can place virtual interactive objects into the physical environment you are in. In the future students will be able to:
  • Assess themselves by watching a holographic replay of their performance.
  • Change the layout of cones/players for tasks with a push of the button.
  • Explore the inner workings of the human body.
  • See 3-D demonstrations at any time.

Augemented Reality Apps

  • ​AR MeasureKit: Take measurements using your phone's camera.
  • Dance Reality: Dance Reality uses Apple's latest augmented reality technology (ARKit) to place footprints onto the floor in front of you.
  • Get Gen Move: GenMove Season 1 is specially developed as part of the WHO partnership Healthy FIFA World Cup.
  • ​​Metaverse: Build your own Augmented Reality experiences using the Metaverse Studio.

​Exergaming Apps - Changing the Scenery

  • BitGym: BitGym upgrades your cardio machine with stunning interactive trails from around the world.
  • Real Indoor: Website that uses Google Street view for augmented experiences riding bikes.
  • Virtual Active: Virtual Active turns your cardio workout into an outdoor adventure.

​Exergaming Apps - Indoor Activities

  • ​​BitBreaker: Play the game with your body in this arcade inspired brick breaker. Step left or right to steer the paddle and jump for a power shot!
  • ​Color Go AR: Guide the sphere through each obstacle so that the color of the sphere and obstacle match.
  • HomeCourt Basketball Training: It’s the personal basketball trainer that’s always with you, capturing your performance, your stats, and your progress—guiding you to the next level.
  • ​​Jump Jump Froggy: Physical fitness and fundamental mathematical concepts while exercising body and mind.

Exergaming Apps - Outdoor

  • ​AR Runner: Run through checkpoints and set new records! Compete against other players worldwide! Play indoors or outside!
  • ​Ingress Prime: Turns walking/running in real life into a roleplaying game.
  • Jurassic World Alive: Find dinosaurs around your neighborhood.
  • Pokémon GO: As you walk around a neighborhood, your smartphone will vibrate when there’s a Pokémon nearby. 
  • PuzzleWalk: A gamified app where you can walk through cities around the world and solve 'spot the difference' puzzles.
  • Runbit: Run, Walk, Jog, Cycle to Collect stars, Escape monsters or Hunt animals on the map. Share, Compete and motivate friends to healthier lives.
  • ​The Walk: App that is part fitness tracker, game, and story.
  • Walkr: Walkr combines your phone’s pedometer with a fun galaxy adventure game.
  • Wokamon - Monster Walk Quest: Gaming app that works with Fitbit.
  • Zombies, Run!: Turns walking/running in real life into a roleplaying game.

Promoting Quality Physical Education through Advocacy ​​​and Free Access to Information and Resources