- Hockey Players Train Using Virtual Reality To Hone Skills
- New Yale Lab Will Use Virtual Reality Games to Reduce Risks in Teens
- The Exercise Might Be Virtual, But the Sweat Is Real
- The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review
- Virtual Reality for QBs: Stanford Football at the Forefront
- Virtual Reality in Health Class
- Virtual Reality in Physical Education?
- VR Avatars Increase Understanding of Health Risk, Study Shows
Resources Used for this Page
- Foundations of Sport and Exercise Psychology. Weinberg, R. & Gould, D. (2006).
- The Relaxation & Stress Reduction Workbook. Eshelman, E.R. & McKay, M. (2008).
GET ACTIVE FOR LIFE
The GET ACTIVE FOR LIFE mnemonic phrase summarizes the research on what helps people become and stay active, and what tends to get in the way. Convey this information to your students and use it to inform your curricular decisions. Also see this webpage from the CDC on Overcoming Barriers to Physical Activity.



