Gamification and Flipped Classes
Gamification is the practice of integrating game design elements into lessons with the purpose of making tasks more enjoyable.
Flipped classes flips the order of traditional teaching. Students learn the content on their own and use class time to practice and play with the content.
Gamification in Physical Education
Flipped Classes in Physical Education
- 6 Resources for Teaching HPE in a Virtual High School
- 7 Steps to Go From Surviving to Thriving With HPE at Home
- 9 Ways Online Teaching Should be Different from Face-to-Face
- Create a Virtual Bitmoji Classroom in Google Slides or PowerPoint
- Flipped Class 101
- Incorporate Playlists Into Blended Learning
- Putting the E in Online Physical Education: Thinking Beyond Push-Ups...
- SHAPE America Guidelines for K-12 Online Physical Education
- The Transition to Online Physical Education
- Virtual Classrooms
- Virtual Classrooms (video)
- Virtual Learning – How To Guide for PE Teachers