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Teambuilding Videos


"Spider's Web" is an excellent, but more advanced activity. It requires your group to work at a slightly higher level of cooperation. Team members work to pass themselves or one another through a spider's web made of masking tape. Everyone must pass through and make it to the other side safely, without disturbing the web. We recommend that you try some of the other activities on the CD-ROM such as "First Impressions" and "Mountain Rescue" before moving to this activity.

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"Tunnel of Traps" is a classic communication activity that requires participants to send clear messages, instructions, and commands in order to keep their teammates safe and successful. The play area is littered with obstacles, including live mousetraps. Teams of three work to navigate one blindfolded member of their trio through the tunnel of traps without stepping on any of the obstacles. This activity will have teams re-evaluating the assumption that communication is an easy thing to do well!
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"Levitation Challenge" is a notoriously difficult activity that initially seems quite simple. The team must lower the levitation pole from waist level to the ground without anyone becoming disconnected from it at any time. What appears to be an easy task will cause ultimate confusion as people play the blame-game when the pole goes up, up, and away! Levitation Challenge gives participants an opportunity to recognize how easy it is to “find fault” when they’re doing their part and a project is not moving forward.
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"Trap Door" will challenge your group physically and mentally as they work to switch positions on an elevated square. In this activity, participants must switch places with a partner across from them without stepping off the square or becoming disconnected from the group. This activity is a fantastic tool for teaching the importance of planning, cooperation, and trust in complicated situations.
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"Moving Marbles" involves group members working together to roll marbles through homemade paper tubes. The goal is for the group to move the five marbles from a standing position to a slow and controlled finish on the ground. This is another classic activity that has stood the test of time. Using props that you can find anywhere, you can have a quick and intriguing activity ready for your group in no time!
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"Winding Down": This activity was inspired by a carnival game at the fair, but the materials are a bit different. You won’t win any cheesy stuffed animals and it takes the whole group to make this one work, but hey, close enough. Your group is trying to move a ring down a winding piece of copper tubing without it touching. Success depends on the group’s ability to work together and have a good time doing it.
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"Hands Are Tied": Often, our perceptions about a problem affect our ability to solve it. In "Hands Are Tied," participants work to disconnect from one another in what appears to be an impossible task. Group members twist and turn themselves with frustration, and find that a little creative thinking will do the trick.
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"Perfect Square" is a fast-moving game with a team-building twist. Your group must try to keep you at the center of their perfect square. No matter where you move or how you turn, group members must remain in the same orientation to you as when they started. This is a great opener at the beginning of an activity session.
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"River of Relations" challenges participants to think critically about conflict, and recognize that there are several solutions to any challenge. The group must cross an area using only the props provided, and discuss conflict along the way. The true value of this activity unfolds in the end, when participants share their insight with one another.
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"Operation Transfer" challenges your team to work quickly and carefully to move six cups of water from the center of a circle to the outside perimeter. The team must communicate effectively and put aside differences in order to succeed. Patience, planning, and coordinated effort are among the many topics addressed in this activity.

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"Don't Touch Me" specifically targets shifting paradigms, the concept of "what you see and hear is not always what you get," and the idea of thinking outside the box. "Don't Touch Me" playfully engages your group and challenges them to use their minds. This activity has been written in many books, and used because it is wildly successful. 

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"Magic Maze" is a classic game. Team members work to move across a grid using the one and only safe path. You have the map. Through trial and error, the participants must work together to discover the correct path of safe squares. The challenge presented in Magic Maze will stimulate conversation and act as a springboard into other learning activities.
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"Mountain Rescue" is about physical teamwork and communication. To be successful, team members have to learn to move together across a narrow path while connected at the ankles. Coordinated movement and an ability to work together will mark the success of this activity.
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"One Way": Sometimes there is only one way to get things done. In this brainteaser turned group activity, participants are trying to switch positions in a 9 square line. It isn’t as easy as it seems, and requires some thought. The challenge of the activity will keep them engaged in the process.
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"Pass It" stimulates group rhythm by asking participants to pass a sound around the circle quickly, but more importantly, on beat.   This simple activity explores rhythm as a metaphor for life and how well groups work together.

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"Trust Me" is a classic activity designed to help participants develop a bond of trust and commitment. Participants lean back into the supporting arms of a partner, relying on their partner to keep them safe both physically and mentally. Partners switch and are exposed to both sides of the activity as the “truster” and the “trusted.” Trust Me also serves as a prelude to the trust activities Willow in the Wind and Group Lift.

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"Drawbridge" provides the setting for real and powerful moments of teamwork. Your group must rescue a ball stranded in the middle of a circle without touching the ground inside the circle. They must creatively develop strategies; working only with the tools they are given. The excitement is in how many ways this can be done, and what it takes from everyone to make those ways work. This activity involves everyone, and will surely get them talking.

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"Anti-Gravity" is a fast, fun, and accommodating activity for very large groups. Your team must keep a large beach ball bouncing in the air as long as possible, racking up the most hits. Each time the ball touches the ground your group must start over. Use this activity any time your group needs to release some energy. Best of all, they will be doing it through cooperative play.


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"Digital Treasures" is a team-oriented scavenger hunt with a camera. Following clues and riddles, teams must track down and take pictures of the exact same objects presented by the facilitator. The angle, distance, and orientation must be as close to the original as possible, and everyone must be involved in the process. Digital Treasures is an easy yet powerful activity that allows participants to learn to compromise and collaborate, and to understand how to evaluate the priorities needed to work together. 

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In "Islands and Bridges," participants recognize how shared resources, group mission, trust, and leadership are necessary components of effective teamwork. To be a successful group, members must look beyond the reflex of competition and find that collaboration is the strongest means for achievement. Two teams must work to cross a haunted  swamp from  different points in the swamp. Each has resources the other needs to be successful, and no one can be left behind. This  activity is perfect for addressing issues of trust, collaboration, and perceived competition.
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"The Bell" is a high energy, problem-solving activity that demonstrates how chaos impacts conflict, planning, leadership, flexibility, and cooperation. In addition, participants learn to recognize the differences in style and personality of other participants. In The Bell, participants have one simple task: In the quickest time possible, they must change places with a partner and high five as they pass through the center of a circle. Even such a simple task can prove difficult when planning fails and confusion emerges.

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"Virtual Group Juggle" demonstrates how lost and confused people can get when there are too many things going on at once. Within the group, players create three separate patterns and try to perform them all at the same time. The confusion comes on gradually as group members accept more responsibilities. This is a fun example of how people can learn through play.



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"Deep Divide" challenges teammates to work through a series of tasks that require coordinated effort and communication for success. Four teams race across a deep divide using a series of mats and stationary islands strategically placed inside the divide. Teams must work together and share resources to make it across.
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